HOW TO FISH / WalkthroughsOffline guide
08 · Lobby support

Multiplayer and Connection Checklist

Host private or public sessions and troubleshoot joins without risking a good save.

Patch scope: 1.0.11 · Last checked: 2026-09-02 · 45–60 min

Field answer: The store still says one to four players, while official Patch 1.0.4 raised the current lobby capacity to eight.

Budget8Current lobby cap
Ammo1.0.11Patch scope
TimeLocalSaved only in this browser

Patch-sensitiveExact prices and hidden formulas are omitted when current sources disagree.

01Restart Steam and verify that every player has the same build.

The store still says one to four players, while official Patch 1.0.4 raised the current lobby capacity to eight.

✓ Restart Steam and verify that every player has the same build.

02What to do

01
0–5 min

Restart Steam and verify that every player has the same build.

02
5–10 min

Let the host fully enter the world before sending invitations.

03
10–15 min

Check the Steam Relay indicator before altering network settings.

04
15–25 min

Recreate a temporary lobby before touching a long-running save.

05
20–25 min

Use in-game Save, Main Menu or Quit after important hand-ins.

Patch-sensitive: Let the host fully enter the world before sending invitations.

03Check the Steam Relay indicator before altering network settings.

Sidestep the charge, attack during recovery and preserve the shell.

TypeMatching builds
1–4 or 1–8?1–8
Field answerCharge / recovery

✓ Check the Steam Relay indicator before altering network settings.

04Recreate a temporary lobby before touching a long-running save.

0 / 5Progress · Saved only in this browser

05Field answer

Return the shell, collect Boat Keys, then verify the Radar marker.

✓ Official changes through Patch 1.0.11, with outdated advice called out.